Oskar Świerad

@TechArtAid

Technical artist on Cyberpunk 2077. Creator of Tech Art Aid tutorials

Vrijeme pridruživanja: travanj 2017.

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  1. Prikvačeni tweet
    19. srp 2019.

    flipbook player is now on Marketplace! Instead of placing a particle system, just quickly preview it and tweak channels/colors in a window

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  2. proslijedio/la je Tweet
    prije 17 sati

    Ever wonder why baked normal maps just don't look quite right in Unity? I did, so I decided to find out why.

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  3. proslijedio/la je Tweet
    31. sij

    Incredible presentation of different noise algorithms. Be sure to click the 'editor' tab. Also, you can drag your mouse around the canvas to make it more wibbly

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  4. proslijedio/la je Tweet
    31. sij

    When using the Cloth Brush masked vertices are pinned in the simulation. You can use the sculpt mask to control the wrinkles and the tension of the cloth.

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  5. 18. sij

    Ferrero Rocher's checkerboard caustics ✨ 😄

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  6. proslijedio/la je Tweet
    25. pro 2019.

    So you're thinking of becoming a Tech Artist? Awesome! It's the most exciting job I can think of in the game industry. Here's a small thread with some , heavily tinged with my own opinion:

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  7. 8. pro 2019.

    - you'll kill me, I know. But on this engine I've got 220 FPS in editor without optimization 😅🔥 Compute shaders talks to each other through buffers, while boxes are procedurally instanced. Almost no CPU overhead.

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  8. proslijedio/la je Tweet
    24. stu 2019.

    Do you like organic patterns? This is how you get organic patterns in 2.81.

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  9. proslijedio/la je Tweet

    Since so many people loved that Bryce 3D screenshot, here's a quick video of it in action :D I'm running this through Sheepsaver:

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  10. proslijedio/la je Tweet
    1. lis 2019.
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  11. proslijedio/la je Tweet
    17. ruj 2019.

    Procedural wave splash generator made with and distance field. Pretty happy about it💓

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  12. 18. ruj 2019.
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  13. 15. ruj 2019.

    I really like "lazy" tutorials. 3 minutes is more than enough to explain some concepts! : :

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  14. proslijedio/la je Tweet
    9. ruj 2019.

    Has there ever been a more satisfying environmental effect?!

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  15. proslijedio/la je Tweet
    9. ruj 2019.

    Now that 4.23 is out, it's time for another thread highlighting under-the-radar features and improvements! Right this way... 👇

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  16. 25. kol 2019.

    My procedural texturing tutorial for is now an article: you can share it with the folks who refuse to watch video tutorials😄

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  17. 12. kol 2019.

    enviro team removing a cabinet

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  18. proslijedio/la je Tweet
    8. kol 2019.

    A (too cool for twitter) friend asked for a thread on neat debug visualizations. Can we deliver? Contribute and RT please...

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  19. 9. kol 2019.

    The famous work-life balance is not the only thing we should care about. There are a lot of decisions to make within the work itself (img from an article: )

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  20. proslijedio/la je Tweet
    2. kol 2019.

    A lot of the time people use the "Is Valid" macro when in reality it's much quicker to change the get function into a "Validated Get". Please do this. I have to read these things.

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  21. 20. srp 2019.

    I replaced a BP component with a struct 😅

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