I often wonder how the game would change if clone, poly, fear, MC, trap, etc. were all on the same DR school
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ideally, melee wouldn't have such high mobility with less ways to break roots so that kiting and roots would be effective tools
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How would healers work? Strong healing output or having a harder time? Especially when being targeted
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that isn't the only aspect though, it also shows skill in the sense of the opposing team preventing it.
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that's not really fair. it's not just cloning a stunned/polyd target. clone has short range, it's knowing when 1/2
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to sacrifice positioning to cc. this applies to I think all healers CC. and it's up to the opposing team to 2/3
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You can simplify anything talking like that.
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what are you saying? Setting up cc and finding cc and coordinating with your team is by far the best part of pvp
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especially vs another team that can do the same thing to you (rmd/godcomp mirrors)
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