SeedBorn

@TVand

Zelda 64 glitch hunter/speedrunner (I mostly tweet about this) ~ Conformal Field Theorist ~ Life-long MtG Player ~ Currently deciding what to run next ~ He/Him

Upstate NY
Vrijeme pridruživanja: ožujak 2009.

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  1. Prikvačeni tweet
    1. velj

    Here it is, Majora's Mask's first instance of ACE and first credits warp

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  2. prije 3 sata

    As of tonight, we've got all the heap manipulations necessary for an any% run that goes straight to Ikana graveyard and warps to the credits.

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  3. 2. velj
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  4. 1. velj
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  5. 1. velj

    This is a crappy excuse for any% . Finishing a game means resolving the games problem ie killing Majora. Making the credits role (even if it's the whole end sequence) is not akin to saving Termina. MM had one of the most amazing things ever with warping from deku straight to Mabo

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  6. 1. velj

    8きをタピば0f

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  7. 31. sij

    8きぢぽピば0f

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  8. proslijedio/la je Tweet
    22. sij

    As a follow up to video on the ACE credits warp, here is a slightly more technical explanation of SRM, ACE, and more. OoT community members, understanding these concepts is very important for our upcoming rule discussions:

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  9. 8. sij

    Doing this in Oceanside spiderhouse (with timestop active) means we can get as many items as we want, including songs, using only one SRM

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  10. proslijedio/la je Tweet
    6. sij

    Pot Chest最新版

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  11. 1. sij

    Update: Imbued has the All-Night mask on. Things are serious.

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  12. 1. sij

    It's been a crazy year for Zelda glitching. Here's a peek at what's in the works for 2020.

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  13. 30. pro 2019.

    Setup for pot chest using chus, hookshot, bugs

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  14. 28. pro 2019.

    Also the seed that we need to shoot can be replaced with an arrow.

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  15. 28. pro 2019.

    With a single use of SRM we can cause actors to behave like infinitely openable chests with manipulable contents. Details

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  16. 28. pro 2019.

    Happy Holidays, OoT. Vid (hopefully) tomorrow.

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  17. proslijedio/la je Tweet
    26. pro 2019.
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  18. 23. pro 2019.

    Details for those who are interested

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  19. 23. pro 2019.

    Here's an example of something we could do with draw function replacement, given a heap setup.

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  20. 22. pro 2019.

    Using srm to run one actor's code with another — some proof of concept for more potentially useful non-ace srm applications.

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