Increasingly feeling like 21 cannot hang in this game without being able to knock down. Her neutral is undeniably strong but without proper reward. The day1 change to aerial autocombo to prevent knockdown feels crippling.
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Antwort an @FluxedOver
She does have hard knockdown, her qcb L/M/H does it if you don't use a launcher/wallbounce before Even with it ending combo with qcb M x delay vanish -> ground grab gives very good corner hard knockdown if u got a good assist Also there are some cool ways to prevent forward tech!
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Antwort an @TSM_Leffen
Yeah ive been usually using j214M knockdown to try and run something or assist extend. I'll mess with delay cancel I haven't really seen it yet
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Antwort an @FluxedOver
i also really wanna figure out more about air resets, gonna lab that today! also whats assists do you use?
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Antwort an @TSM_Leffen
Ive been playing her with cell and frieza but Im switching frieza for trunks for a number of reasons
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oh alright, let me know how the assists work out with her in the end i think she will work out long term but she is a lot more work than many others that get a hit and flowchart
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