Increasingly feeling like 21 cannot hang in this game without being able to knock down. Her neutral is undeniably strong but without proper reward. The day1 change to aerial autocombo to prevent knockdown feels crippling.
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Yeah ive been usually using j214M knockdown to try and run something or assist extend. I'll mess with delay cancel I haven't really seen it yet
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i also really wanna figure out more about air resets, gonna lab that today! also whats assists do you use?
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Havent tested it enough but you can do qcb M->hold straight up>airdash and if they forward tech they still stay in front. Down tech is annoying to deal with tho but at least they cant delay wakeup Also use lvl3s for her meaty 50/50 crossups
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You can chase forward tech and back techs with 2 buttons IAD/super dash os, thats not her role though.
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