E.g. we say 7:3 Fox because he can combo the mess out of her, has more mobility, strong laser game.. but isn't that true of most shoto vs grappler matchups, and are they all 7:3? I know the answer is no.. so how should we think about mix-ups and "trickiness" and all that?
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To put her in fgc context, she is a character that has buttons which can only be whiff punishes by jumping (horizontally challenging bair is impossible for most) and she does do badly in the corner - the opposite When she is juggled (universally bad spot)she can just fade to edge
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Its pretty much like not ever being punishable on knockdown as a sf char
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realest melee tweet ive seen in a while
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hbox fans will defend this
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That kinda adds to the large degree of uncertainty there is in regards to where Puff is currently
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I thinks there's a fallacy in saying fox has better movement just because he's faster. Puffs jumps open up for crazy combos, tech traps, edge guarding, recoveries and tech chasing on platforms. Along with that she combos really well and has one of the best kill move
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what makes ledge dashing's risk reward worth it for jigglypuff?
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If you catch your opponent threatening the ledge a certain way you can ledge dash shield grab into easy gimp/rest
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If you imagine that all characters were the same weight/Fall speed I think it could really help set a starting position for characters on a tier list. Then after each has a base value based on offensive/defensive options, take survivability into account imo
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Fall speed has something to do with everything though.
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