@ultradavid do you have any interest in talking about fighting games (on stream or otherwise) at any point next weekend? Specifically I'm thinking about Melee Puff as its true grappler character and I'm having a hard time understanding how to give "the matchups" a number
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In general the melee community has never really cared about matchup statistics and real life results, almost only on "what feels more optimal in theory" and never acknowledges ease of use/human error as a real thing for matchups, that the fgc is much better at
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I don't disagree with you. fwiw I am expecting to hear some new insightful things, and also that the MU numbers on the other side are also oversimplified and not really any better than ours in the scheme of things
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Was there a time when they did have good matchup numbers? Just curious about how long ago you're referencing
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Always liked slight/strong adv/disadv rather than numbers, since the numbers tend to just be pulled out of thin air
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