imho i think marth has a significant advantage in every big area of the game (avg % per kill, combo, neutral, ease of use, CPs, recovery)
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just curious if i'm just missing something because relying on the marth being bad to have a BNB is pretty sad hehe
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If there is one habit I don't like, after you tech/tech roll, you tend to spot dodge a lot which is incredibly risky. Mix buffer roll in
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i already do buffer roll, honestly tho you need to spotdodge a lot as well, its the only thing with decent risk reward
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cc his d tilt and falling aerials into an aggressive mixup like dash grab or nair. (1/?)
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Short hop waveland back approaches give you a big window to whiff punish his grab (if he grabs).
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Fox can force RPS with running shield/crouch, shine/aerial, and grab. He can reset by running away and then forcing RPS again.
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notice how all of those lose to grab (depending on timing) and have a bad risk/reward vs nair as well
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if you want direct opinion you've been trying to go in way too much overall imo and not playing your strength of waiting for commitments
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obviously it's all mixups but marth gets fukt when he commits, a lot of the time you're not counter attacking like you do in other matchups
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