I tested a bunch. Frame 4 needs Y = 0.7375 to 0.7625 (~0.7 is diagonal), frame 5 doesn't land at any angle
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Antwort an @PracticalTAS @OXY_Crimson und
I'm using the up-B stall for added height, so not sure if that makes a difference. Also, it's air-dodge on frames 5-7, not 4/5 (whoops)
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Antwort an @PracticalTAS @JM_rococo
Wow this might b practical faster than i thought ayyy
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Antwort an @killahertz_ @PracticalTAS
Yoshi has one that is hella practical. Just been waiting to figure out more before I post it.
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Better than his AI? Urgh im about to go to the airport why does all this cool shit have to happen now
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Antwort an @killahertz_ @JM_rococo
This method gives 9 frames optimally, so it's 1 better than his AI. And yes, it's very practical.
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Mewtwo can also do it in TAS. That leaves DK (fixed ECB), Ness, and Bowser (terrbile ECBs) as the only chars w/o a 9f invuln TAS ledge strat
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you can do nair autoland and uair interrupt (you lcancel the uair) with mewtwo, uair is practical imo
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Those get you 9 frames actionable with practical inputs?
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dont think so, i think the nair is a 1 frame but uair lets u dtilt invinc I think
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