I am sure looking forward to escaping @ArmadaUGS Uthrow - Dsmash on my new Frankenstein Controller(TM)https://www.youtube.com/watch?v=K7dh3tcQr0o …
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Svar till @TSM_Leffen
I love how TOs are being proactive and only decided to allow it after doing research into how it changes our metagame and community!
5 svar 6 retweets 126 gillanden -
Svar till @TSM_Leffen
this is the first I'm hearing of a Frankenstein Controller. What's the difference between it and a smash box?
3 svar 0 retweets 1 gillande -
Svar till @Jebailey @CEOJebailey
essentially, there's no reasonable ruleset that can allow smashbox/hax b0xx that doesn't allow modded gamecube controllers -
2 svar 1 retweet 6 gillanden -
Svar till @TSM_Leffen
that's not entirely true. A smash box from what I understand still only has one input per button. If there's a complete hardware
1 svara 0 retweets 2 gillanden -
Svar till @Jebailey @TSM_Leffen
mod that allows multiple inputs per button or physically changes it's purpose that should be hella banned.
3 svar 0 retweets 5 gillanden -
Svar till @Jebailey @CEOJebailey
the b0xx creator operates under "because the c-stick is "direction+action" =those macros are okay, which I disagree with.
2 svar 0 retweets 4 gillanden -
Svar till @TSM_Leffen
I also disagree with that because that's a default setting within the game (c-stick moves), what other moves would a b0xx do?
1 svara 0 retweets 2 gillanden -
Svar till @Jebailey @CEOJebailey
yeah, its why I think that in street fighter, that has 3 kicks/punches, imo binding LP MP MK HK to a button shouldnt be allowed
1 svara 0 retweets 2 gillanden -
Svar till @TSM_Leffen
well that's just been the standard for Tekken other fighters forever and will never change cause it's within the button config.
1 svara 0 retweets 2 gillanden
yeah I think going with what the developer natively programs in is an easy & fair distinction.
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