holding straight in any direction(since holding say slightly up when dashing slows it) in 1 frame is not realistic
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Svar till @TSM_Leffen @g2westballz
if you are referring to x being perfect 1.00 by "straight", that's true, but only <1.266% dash speed difference.
1 svara 0 retweets 6 gillanden -
For the first 6 frames (for Falco, different for other characters depending on their stats), there is 0 difference.
3 svar 0 retweets 5 gillanden -
speed table with Falco dash speed differences between x=1.0 and x=0.9875, advantage is distance additional mult.pic.twitter.com/qYeNCs26Ke
3 svar 2 retweets 17 gillanden -
Svar till @Kadano @g2westballz
also pls test with falcon, not someone as slow as falco :)
1 svara 1 retweet 26 gillanden -
Svar till @TSM_Leffen @g2westballz
it makes a difference immediately for CF. 0.09% at first, then 1.266% again from the next frame on.pic.twitter.com/mSGOYqBhnz
2 svar 6 retweets 16 gillanden -
Svar till @Kadano @g2westballz
ya its huge. Total of 5% loss after all stick factors makes Falcon run slower than digital input Fox.
4 svar 9 retweets 72 gillanden -
Denna Tweet är otillgänglig.
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for airspeeds, with ~ 0.9 (more common to not hold straight left/down because of fast fall) puff=mewtwo/yoshi.
1 svara 0 retweets 1 gillande -
Denna Tweet är otillgänglig.
probably bigger tbh, no one really goes up to straight horizontal after inputing fastfall,
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