Brawl buffer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ultimate buffer >>>> no buffer at all like in Melee
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Problem for me is, Ultimate and brawl still has execution tests and such, but instead of the test being fun to execute and practice and clear (do the next move after the first thing finishes), its jumping through buggy buffers to perform basic shit like drift and fulljump
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Also, tekken and soul calibur have massive buffer - how is frame data a problem? FYI frame data studying is actually much more important in ult cuz of buffering always letting you be frame perfect
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