I really think the wall should just recover to full health any time a combo ends, or something similar to that. It skews a lot of interactions when your reward for hitting them is to get one juggle and then have a forced stage transition (cont.)
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And* I think if you give wallslams back too easily by just cutting the final move then it'd actually have way less combo variety. But it'll be very interesting to see how it plays out once people understand it better.
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Das Laden scheint etwas zu dauern.
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