I feel like people who compare SFV to Granblue in damage output don't realize that in Granblue you don't need Vtrigger and bar from last round to 2 or 3 touch someone, and it rely on stun either, it can just be two anti airs or frame traps. And throws do 15% and give safejump
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I probably need to see more or play in a big bracket myself before I fully agree or disagree; I’m in favor of longer sets since that suits my (strong) character more, but I think saying 2-3 interactions winning a round is too reductive.
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IE) I think some matchups involving Vasaraga, it’s all about the small interactions (building armor by finding a gap, building positioning and meter by defending and walking), that lead to the 1-2 hit kills at the end, so I’d argue that the players interacted a lot already.
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