If you had to deal with a bunch of mid tiers and a few high / top tiers you'd quit???https://twitter.com/Dusty_CarpetSSB/status/1201276806738980864 …
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My point is that encouraging a more positive outlook and mentality to a competitive landscape which is going to be filled hurdles and difficulties is a good thing. You can like or disklike whatever you want, but it comes to a point where it turns into a toxic culture.
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It's the difference between constructive criticism and crapping all over someone. It's nuanced, and I'll admit, it's a lot harder to have a conversation about it on Twitter
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Training mode being shitty is definitely a valid complaint. But most of the other complaints essentially come down to "too many characters, no time to learn all their nuances" Which is definitely frustrating, but I don't know how to fix it with this roster size
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Better online, better universal mechanics, better normalizations of mechanics (armor should work the same or look different, same standup frame data for ledge options OR more significantly different ones so you instantly notice a difference) & more laggy/clearly punishable moves
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the game simply does not reward labbing well, which is sadly why all your great videos have remained largely unused by the competitive community. Labbing counterplay is even worse, since theres only a 1/75 chance or whatever that you'll even get to apply it and no way to practice
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Das Laden scheint etwas zu dauern.
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