Honestly the fact that prominent players in the Ult community think you can react to Hero's menu option blows my mind. Even low level standard fighting game players understand that its not about the startup of the move, its the frame they differ from eachother that matters.
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Yet you see people get hit by that. Same thing with incineroar/ganon/ridley side B. And they dont have options that kill you at 0 for not shielding.
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Getting hit by Hatchetman is like getting hit by a Falcon Punch or Ganon Up Tilt. It happens yeah, but it's basically ALWAYS the opponent's fault. That move isn't broken at all if you're hinting at that.
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You completely missed the point lmfao
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In what world is bowser's Down-B reliable?
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So the whole “it doesn’t matter if the character is good or bad, its the competitive integrity” argument is out of the way now? Since now you’re discussing how good those options are.
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He’s disputing the argument that Hero’s RNG is “reactable” much like Peach’s Turnips, and thus, is entirely random RNG that can reward the Hero player massively if lucky enough. There’s no direct counterplay to his RNG besides just not letting him use the menu the whole game.
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It takes about 40 frames for hatchet mam to come out. You can get hit by a lot of bullshit and die at the same % by moves of other characters that are faster (Ganon F smash Lucario F smash..) yet you complain that you could get hit by Hatchet man because it could appear randomly?
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The average human being has a reaction of about 14 frames so Id say its definitely on you if you get hit by hatchet man. The hitbox isnt broken either
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Big Leff again with the Big Ad Homs
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You out here with the fallacy fallacy
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