Now why I DO believe the risk reward is very skewed, I also want to throw out there this only works point blank with Bthrow turnip (not Fthrow!) at ~0%. It's very situational and avoidable. Most others starters are even more unreliable, so don't worry much about her ToD combos.https://twitter.com/FpChavo/status/1124897409627299840 …
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i'm asking from a place of genuine not knowing and not me trying to be smart what aspects of the game design make this a thing? too much hitstun in general or just how the character was designed?
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lot of things including - being unable to DI until tumble knockback kicks in (ugh) - weak sdi - item throw frame data and recatch mechanics - float negates the shorthop damage multiplier
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the problem isn't the combo itself, its the fact DI is such garbage in this game you can't counterplay it. You want to hold out like 99% of the time anyway, which makes decision making extremely dull. People confuse "have combos or not" with have them but allow DI decisions.
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