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Antwort an @Mr_RSmash
obviously im suffering from severe ptsd since thats the only way to not like smash 4
2 Antworten 5 Retweets 218 Gefällt mir -
Antwort an @TSM_Leffen @Mr_RSmash
now that youve explained it to me i see how rage and ledge trumping are in fact great mechanics, and removing tools from top tiers leaving them gutted is a great way to balance, and also smash tour is clearly far better than subspace. Thanks mr r!
11 Antworten 2 Retweets 184 Gefällt mir -
Antwort an @TSM_Leffen
I personally liked the ledge mechanics in smash 4 more yes, did you forget about MK planking for 8 minutes in Brawl? And you're right, removing tools from top tiers was a great way to balance the game, or are you implying Brawl had better balance :^)? Ok subspace was godlike
5 Antworten 2 Retweets 144 Gefällt mir -
Antwort an @Mr_RSmash
brawl is not the only smash game. 64 and melee have good ledge mechanics and the way 4 did it is way worse than those. its subjective but I dont think removing options is the way to create a good and deep competitive game. there was far more diversity in gameplay in brawls top.
16 Antworten 4 Retweets 126 Gefällt mir -
Antwort an @TSM_Leffen @Mr_RSmash
He really said melee has good ledge mechanics damn
3 Antworten 1 Retweet 202 Gefällt mir -
Antwort an @StrikeSSB @Mr_RSmash
melee ledge mechanics have problems but the way it improves edgeguarding without making it too good like 64 is easily the best in the series. It could def benefit from lower invincibility tho.
2 Antworten 1 Retweet 71 Gefällt mir -
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Antwort an @E_Buttelli @TSM_Leffen und
Please learn more avout what you're talking about before you @ a top player
1 Antwort 0 Retweets 0 Gefällt mir -
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I wonder what happens if falcons takes the edge 
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Antwort an @E_Buttelli @TSM_Leffen und
What are you even arguing? Leffen said the ledge mechanics in melee could be improved with lower invincibility. He didn’t say they were perfect, just that he preferred them
0 Antworten 0 Retweets 0 Gefällt mir
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