Tilt from neutral gets delayed by a frame from deadzone. The smash turn values themselves aren't changed
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Antwort an @Greg_Turbo @rishissb und
Wouldn't this affect dropping from the ledge with back? This is the issue I felt when I played with it at tmt.
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Antwort an @squidslaugh @rishissb und
This is one of those edge cases where I should defer to Hax/Simple to make sure I don't get it wrong
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Antwort an @Greg_Turbo @squidslaugh und
But if I'm not mistaken, if you don't make it to smash zone in 1f then you could get a 1f delay (which for some characters could work in your favor by making the 5f LD more achievable w/ that method I think?). You might wanna learn a better ledgedash method either way.
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Antwort an @Greg_Turbo @squidslaugh und
Wtf this is a huge dealbraker lmao. Ledgedashing is too precise for this to be overlooked. And I know
@TSM_Leffen ledgedashes with back, don't know what you're on about with it being a bad method.1 Antwort 0 Retweets 1 Gefällt mir -
Antwort an @Peanutz996 @squidslaugh und
Greg Turbo | GREG#184 hat EMG | Hax$ retweetet
https://twitter.com/ssbmhax/status/1034524115519070208 … Leffen uses back but it's still a bad method
Greg Turbo | GREG#184 hat hinzugefügt,
EMG | Hax$ @ssbmhaxAntwort an @Greg_Turbo @squidslaugh und 4 weitereRishi: dash does not activate at an earlier X-axis value than normal (X .8000) Rishi/Spark: refer to diagram for DFOOC/DBOOC Squid: ledgedash with back is adversely affected. this method is bad, though, because it stunts your ability to move the stick forward ASAP pic.twitter.com/VCJbxDgali3 Antworten 1 Retweet 2 Gefällt mir -
Antwort an @Greg_Turbo @Peanutz996 und
Rofl, worst take in existence.
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Antwort an @hrcTypo @TSM_Leffen und
At least you could say that all this complicated shit means it's more accurately emulating PODE than UCF does lmao
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Ok, would have to try if I can ledgedash, not sure if I hit away
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