nah seriously tho without ucf and with these without a strong ledge grab limits rule I think its very likely puff wins every single matchup in the game at least 55-45 on current human level i mean KAPPA fox beats her if u laser TWICE
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Antwort an @TSM_Leffen
Yea it's broken but only as puff specifically imo (risk/reward cuz 5 jumps).
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Antwort an @MVG_Mew2King
yeah - its insanely overpowered in many matchups. the only reason you dont see it is because puff already is so good that she doesnt need to use one of her strongest tactics.
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Antwort an @TSM_Leffen
I actually agree. Tbh i think she specifically should have a lgl. And a low number. (Also, Other characters rack up ledge grabs much much faster in a given period of time than she does. 20 for her is like 60 for another character [and safer]).
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Antwort an @MVG_Mew2King
yeah, and I think if the timer goes over 6 or so minutes she auto loses if she has above X limit.
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Antwort an @TSM_Leffen
No no thats not how lgl works lol. In the event of timeout, you go to stats and check ledge grabs, which is called "Cliffhangers" in this game.
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Antwort an @MVG_Mew2King
yeah I know, but I think 8 minutes might be so high that it doesnt matter at all for puff, since she can make a comeback in seconds. there needs to be more incentive for her not to stall imo.
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Antwort an @TSM_Leffen
Ehh i disagree there i think timeout lgl is fine.
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id be down to test it first for sure.
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