1. with almost certain instant death if you air Dodge off stage (or you're required to recover OD low) how aren't there good edge guarding options? Although there are magnet hands it is much harder to get on the stage after grabbing the ledge compared to Melee.
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Antwort an @VGBC_GimR
most chars can recover from 1 airdodge easily with doublejump + up b, and since magnet hands makes it really stupid to edgeguard low recoveries some chars just dont get edgeguarded a lot. ledgetrapping is honestly incredibly dull and a bad replacement for good edgeguarding/oki
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Antwort an @TSM_Leffen
You can edge guard people who have to double jump up-B. Magnet hands won't save them in that situation.
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Antwort an @VGBC_GimR
doing that while also forcing them to airdodge is hard and unlikely, and trying to hit a rising up b with huge sweetspot with hitbox and no good spikes like melee/64 is extremely hard
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Antwort an @TSM_Leffen
When recovering you attack where they HAVE to double jump to get back on stage, if they AD & don't die you have PLENTY of time to go down there. There is a 50 / 50 involved if they're close enough to the stage to air dodge into it but that doesn't make edge guarding bad.
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Antwort an @VGBC_GimR @TSM_Leffen
what about after neutral airdodge? i also agree with leffen that ledge trapping is very dull also, to what extent have magnet hands been reduced?
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Antwort an @rishissb @TSM_Leffen
I don't know 100% but I looked at some footage and it looks like it's at least 25% smaller. It actually wasn't even that bad in S4 because of the 2 frame mechanic.
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Antwort an @VGBC_GimR @TSM_Leffen
imo it was pretty bad. seeing people miss the 2 frame 95% of the time and then go into ledge trapping gets boring to watch, and it's not that fun to play
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Antwort an @rishissb @TSM_Leffen
You do realize that ledge trapping was never guaranteed right? It was completely counter-able with reading your opponent. Similar to Melee. Person on stage has the advantage (In most cases) But with the proper read the person on the ledge can counter.
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Antwort an @VGBC_GimR @TSM_Leffen
of course. there are some interesting aspects of ledge trapping, but it becomes the default anytime someone gets hit offstage bc so many matchups just don't have edgeguarding
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yeah, its as if every matchup was shiek tech chasing over and over as the main "edgeguard/combo"
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Antwort an @TSM_Leffen @VGBC_GimR
a lot of characters are actually bad at ledge trapping too. my point wasn't that ledge trapping is too strong, it's that you don't get sufficiently punished for being hit offstage. melee has this to an extent, too - there's too much invul off ledge
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