edgeguarding, proper kill options, less focused on 50/50 airdodge reads, proper whiff punishing, unique viable characters, theyve fixed some of my problems with smash 4 but the core gameplay is still largely the same, im hopeful it can keep changing though.https://twitter.com/zerowondering/status/1015626441260707841 …
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Antwort an @TSM_Leffen
1. with almost certain instant death if you air Dodge off stage (or you're required to recover OD low) how aren't there good edge guarding options? Although there are magnet hands it is much harder to get on the stage after grabbing the ledge compared to Melee.
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Antwort an @VGBC_GimR @TSM_Leffen
2. I think we need to give some time with the new Parry Mechanic + people practicing with their mains before we make judgments about killing options.
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Antwort an @VGBC_GimR @TSM_Leffen
3. how is an air Dodge read 50/50 if you can time an aerial correctly so you still get the punish if they air Dodge? Smash 4 had air Dodge 50/50s. I think the amount in this game will be incredibly low.
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Antwort an @VGBC_GimR @TSM_Leffen
4.With the new movement system I don't see how whiff punishing will be difficult at all.
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Antwort an @VGBC_GimR
the new movement system is not good at all for whiff punishing. just like its impractical and hard to fox trot in melee to whiff punish, itll be hard here too - unless you have a char with a really far jab/ftilt, and keep in mind grabs/dash attacks suck ass in this game.
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Antwort an @TSM_Leffen
You don't have to fox trot. There is basically Melee dash dancing, it just requires different muscle memory so people aren't used to it yet. I'm actually working on a video about it.
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can you actually cancel stuff mid dash? nothing I tried was able to do small dash -> dash back
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Antwort an @TSM_Leffen
I was writing something up but I realized it's just to much info. I'll try and get the video up as soon as possible.
0 Antworten 0 Retweets 8 Gefällt mirDanke! Twitter wird dies nutzen, um deine Timeline zu verbessern. Rückgängig machenRückgängig machen
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