edgeguarding, proper kill options, less focused on 50/50 airdodge reads, proper whiff punishing, unique viable characters, theyve fixed some of my problems with smash 4 but the core gameplay is still largely the same, im hopeful it can keep changing though.https://twitter.com/zerowondering/status/1015626441260707841 …
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When recovering you attack where they HAVE to double jump to get back on stage, if they AD & don't die you have PLENTY of time to go down there. There is a 50 / 50 involved if they're close enough to the stage to air dodge into it but that doesn't make edge guarding bad.
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what about after neutral airdodge? i also agree with leffen that ledge trapping is very dull also, to what extent have magnet hands been reduced?
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