edgeguarding, proper kill options, less focused on 50/50 airdodge reads, proper whiff punishing, unique viable characters, theyve fixed some of my problems with smash 4 but the core gameplay is still largely the same, im hopeful it can keep changing though.https://twitter.com/zerowondering/status/1015626441260707841 …
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Antwort an @TSM_Leffen
1. with almost certain instant death if you air Dodge off stage (or you're required to recover OD low) how aren't there good edge guarding options? Although there are magnet hands it is much harder to get on the stage after grabbing the ledge compared to Melee.
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Antwort an @VGBC_GimR @TSM_Leffen
2. I think we need to give some time with the new Parry Mechanic + people practicing with their mains before we make judgments about killing options.
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Antwort an @VGBC_GimR @TSM_Leffen
3. how is an air Dodge read 50/50 if you can time an aerial correctly so you still get the punish if they air Dodge? Smash 4 had air Dodge 50/50s. I think the amount in this game will be incredibly low.
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air dodge reads are char specific obv, but vs good air mobility it still becomes a really dull and boring mixup - because everything sends so high up, it becomes hard to cover multiple options from many starters, esp at high %
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