edgeguarding, proper kill options, less focused on 50/50 airdodge reads, proper whiff punishing, unique viable characters, theyve fixed some of my problems with smash 4 but the core gameplay is still largely the same, im hopeful it can keep changing though.https://twitter.com/zerowondering/status/1015626441260707841 …
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You can edge guard people who have to double jump up-B. Magnet hands won't save them in that situation.
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doing that while also forcing them to airdodge is hard and unlikely, and trying to hit a rising up b with huge sweetspot with hitbox and no good spikes like melee/64 is extremely hard
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