Hi! I'm not a Unity developer but I am a software developer amd I've looked at unity a bit.
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The more you rapid prototype software, the less chance you have to elegantly sperate logic apart.
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I bet the hearthstone code base is a bit of a mess!
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I will say that it's hard to tell what changes are hard w.o looking at the code. No idea what logic is run in what order
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Eg, Overload logic could live in the summoning logic, which could be tied to something else.
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So when they went to change Yogg they could have realized they had to rebuild the whole damn mechanic under the hood.
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Also putting more developers on a project doesn't always make it go faster. Too many cooks in the kitchen happens a lot
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3rd party apps have some access to the under the hood of Hearthstone... I should take a look at how they do that.
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