With fighting games specifically, weighing in their depth after only one week of play can be tough. Is a new mechanic actually busted once you learn how to use it, or does it contribute to depth and harmonize with the rest of the game? After only one week, it's hard to say!
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This also contributes to how people see reviews from the outside, too. People will often go back to FG reviews and say "this person is a casual and has no idea what they're talking about! This thing's busted/actually good!" months after that's been shown to be the case.
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When it happened to me I kinda just had to shrug and say "Well, what I said was true when I was *a week into it*." Fighting games evolve over time, into something notably different, months down the road, even without patches.
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So with one week of playtime (usually what I get for most fighters and MP games), you're between a rock and a hard place when trying to decide, at launch, how a fighting game actually breaks down.
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Haven't had a review where I totally misread a game, but I think, with more time, I'd develop a better understanding of nuances, tricks, etc., that would better let me tell you why Tekken can feel so stiff if you haven't learned dashing, vs why I liked that feel in SamSho.
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Which is why outlets (and I've been guilty of this too!) are prone to reviewing them as a suite of features. Does it have a good story mode? Good netcode (good luck having a good take on that pre-launch!)? Lobbies check out? Neat. But will the fighting hold up in six months?
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I stand by the reviews I've written, by the way. But understand that with only a week or so to review them, those reviews are in a different context than like, does Tekken play better than Soulcalibur?
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I've often likened learning competitive games to learning an instrument. So imagine giving someone a guitar and saying "Let me know what you think of playing the guitar in about a week." The results wouldn't be *worthless*, but you have to put those thoughts into context.
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And on the flip side, when I follow a game's launch, most people in the community (players, commentators, streamers) will usually couch their thoughts about a week or two in as early impressions. It's why day or week-one tier lists are laughable. No one knows the game yet!
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I spent five days just learning how to cancel my attacks in some games back in the day. I cannot imagine trying to review a fighter in that short of a time.
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