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Sunjay03's profile
Sunjay
Sunjay
Sunjay
@Sunjay03

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Sunjay

@Sunjay03

Professional Premature Optimizer | Rust | Compilers | Game Dev | Life | he/him/they

Deep within a compiler
sunjay.dev
Joined September 2009

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    Sunjay‏ @Sunjay03 9 Nov 2018
    • Report Tweet

    (THREAD) The code for the game I've been working on has been getting increasingly hard to work with. Low cohesion, high coupling. Lots of code smells. I thought about it a lot last night and I realized that I had accidentally stopped using the ECS as effectively as I could. /1

    4:15 AM - 9 Nov 2018
    • 9 Likes
    • ssokolow Daniel Bechaz DrLivesey Brendan Zabarauskas Andrew McHarg kero+ *sigh* CI Maneesh Madhusudhan 👨‍💻 ໓ฯlคຖ ໓p¢
    1 reply 0 retweets 9 likes
      1. New conversation
      2. Sunjay‏ @Sunjay03 9 Nov 2018
        • Report Tweet

        Instead of putting things into entities and components, I had accidentally created a big shared resource (see the specs crate docs) which was housing a ton of my game's state. /2

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      3. Sunjay‏ @Sunjay03 9 Nov 2018
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        It got to the point where I only ever had like one entity in the entire ECS for the player itself. I thought I would have more later for enemies and stuff, but when it came time to add them, various factors led me to put them into the monolithic resource I mentioned earlier. /3

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      4. Sunjay‏ @Sunjay03 9 Nov 2018
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        This is when I had my realization. Instead of putting enough things inside the ECS, I've basically been using the specs resources feature as global mutable state. You certainly don't have to put everything in your ECS, but if you're putting nothing into it, that's a problem. /4

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      5. Sunjay‏ @Sunjay03 9 Nov 2018
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        Other symptoms of this I probably should have noticed sooner: - special cases everywhere to pull from both the ECS and the monolithic resource - the resource being needed in every single system (almost always mutably) - more and more state being added to this resource /5

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      6. Sunjay‏ @Sunjay03 9 Nov 2018
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        Hopefully someone can learn from my mistakes and use their ECS more effectively. 😁 I'm thankful to be writing Rust and using such amazing libraries (shout out to the specs crate) so refactoring my code will be pretty easy. Glad I came to my senses before it was too late! /6

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