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STRANGETHINK Retweeted
REMAKE!!!???
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Using hex components instead of square for the Secret Habitat remake produces much more interesting gallery layouts.pic.twitter.com/YcZdDSCT3v
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Compare to previous post, added a couple of extra tiles to the training scene and see the effect on the generated result. nice, so much faster than manually defining tile relationships.pic.twitter.com/cc11xAytCn
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The training system is working pretty much perfectly now, it worked out 46,000 connection rules from the simple training scene and can generate endlessly based on those rules. Next step is guiding the generation.pic.twitter.com/3JYa59gsMm
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More hex training and generated results. With 32 tile types I only need to manually place around 40 tiles, the system infers over 30000 possible tile relationships to generate with. Explicitly defining those relationships would take ages.
#procgen#gamedev#unity3dpic.twitter.com/0MPGZz1Mc7
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Also works for 3d tile arrangements. Training and result.pic.twitter.com/6xstjPAp4c
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Hex tile based generation thing. Manually arrange a few tiles and it infers other possible tile connections, including rotating and mirroring tiles. Example of training and result.pic.twitter.com/4Rb0sCSRPe
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