Stomy The Game

@StomyGame

Programmer, Game Developer. Currently making Ctesiphon. Making games and taking names.

Vrijeme pridruživanja: kolovoz 2011.

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  1. proslijedio/la je Tweet
    24. stu 2019.

    Followers! If you haven't tried the original Thief games yet and want to do it cheaply, the games are on sale for less than ONE (American) DOLLAR.

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    Poništi
  2. 17. stu 2019.

    Got a working texture browser, loading every PNG it finds in the textures subfolders and allowing you to set each surface's texture, offset, rotation, and scale.

    Poništi
  3. 10. stu 2019.

    Panel layout is now persistent across multiple launches, different types of panels can be selected, and I've made the subdivisions a little more clear.

    Poništi
  4. 3. stu 2019.

    There's now a clipper tool for creating off-axis surfaces. I would like to add an edge manipulator at some point but for now this is enough for most things. Also made the file browser actually display folders first and put everything in alphabetic order.

    Poništi
  5. 21. lis 2019.

    Oh man, ffmpeg totally butchered that last clip, you can't even see the grid changing

    Poništi
  6. 21. lis 2019.

    Got a rudimentary file browser working with Dear Imgui so now I can show loading from .maps actually working. Only worldspawn brushes for the moment though as there’s no actual entities supported in the editor yet.

    Poništi
  7. 19. lis 2019.

    Switched to Dear Imgui for doing the editor interface. I'm really liking working with this, it's a whole other world compared to Qt, Swing, and Gtk. Also got saving and loading to quake-style .map files.

    Poništi
  8. 7. lis 2019.

    Copying and Deforming of brushes is in, the editor is starting to seriously take shape, the most important interactions are in place. There's still a lot to go but I've got a solid base.

    Poništi
  9. 6. ruj 2019.

    Time for another demo! This one probably isn’t that exciting, but it’s got everything the old Java build once had, now in silky-smooth C++.

    Poništi
  10. 24. kol 2019.

    Clipped brush surfaces and grid subdivisions. Starting to look a bit like a level editor

    Poništi
  11. 17. kol 2019.

    Blender made it look sooo eeasy didn't it? I'm glad I sorted this out properly, I really like these tiling workspaces for tools.

    Poništi
  12. 4. kol 2019.

    I'm not going to say I've been efficient with my time, but I'm pretty happy with how this has turned out.

    Poništi
  13. 4. lip 2019.

    Also, big props for miniaudio.h, my audio system was a bit fragmentary between platforms and miniaudio ended up doing everything I wanted, exactly how I wanted, in a single public domain header.

    Poništi
  14. 4. lip 2019.

    It's been six months of me working on side projects but I'm working on Ctesiphon again. Mostly just housekeeping right now though, wrote my first makefile today.

    Poništi
  15. 16. ruj 2018.

    I did the maths to rescale view-bobbing/footstep rate so it's faster when moving slower than running pace. Having it be a linear relationship directly to movement speed was bugging the hell out of me for ages.

    Poništi
  16. 16. ruj 2018.

    Now this is podracing! With the charger dudes getting their attack animations back, the C++ rewrite is now fully complete.

    Poništi
  17. 16. ruj 2018.

    Ever get that feeling like you've just blundered into the wrong neighborhood?

    Poništi
  18. 15. ruj 2018.

    The TVBots live once more! By the end of the weekend I should have the Sawblade dudes active as well. At which point, the port to C++ will be 100% complete.

    Poništi
  19. 10. kol 2018.

    Party Time! Enemies are back! Without any AI for now, but animations appear to be working A-OK

    Poništi
  20. 5. kol 2018.

    The debris system makes a triumphant comeback.

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