@SterLovesFood Alright, here's the real introspective question: does Sekiro improve on everything from Dark Souls besides story and some parts of level design (attempting to move from linear progression to nonlinear)?
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From what I've seen, most of the improvements seem to be from the Dark Souls main series, but from what I've seen of Bloodborne most things seem to be a downgrade.
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Namely those things seem to be better character progression, level design (even though the nonlinearity muddles a lot of things), better core combat (though all the small things on case-to-case basis hurt it), and multiple ways around an obstacle besides avoidance or fighting.
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