I did some calculations about indie games for a small group of users but someone shared it and it blew up. Might as well share it here
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And please, please, read the assumptions on the right. It's important.
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Total 1st month sales of indie titles grew up by 25% compared 2015 by the mean average revenue went down by almost 50%
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The top 10 titles do not seem to be affected much, it's the long tail that suffers
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It's an interesting situation, really. Valve makes more money, the top devs are making roughly the same, but an average dev makes less
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The overall number of releases grew 2.5X times compared to 2015 but total revenue went up only by 25%. Talk about diminishing returns :)
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There is a publisher that allegedly released over 100 games since Steam Direct so it's hard to understand the actual impact on real devs
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It's quite possible that a big share of new releases on Steam Direct was caused by shady publishers pushing "game-shaped objects"
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If that's the case, than nothing really changed for an average real dev. Except for the discovery that was bad to start with anyway.
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End of conversation
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cc
@cpnielsen This should interest you. -
I am not surprised. Steam makes more money, there's more games, but MY game is not doing better (on average) because of competition
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