@thesublemon In a game the player follows the player's interest. The designer can shape that with cues but internally it's a far...
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Replying to @St_Rev
@thesublemon ...different experience from linear art, where the only choices are continue/skip/disengage. Maybe more like painting.1 reply 1 retweet 3 likes -
Replying to @St_Rev
@thesublemon Overt structure may seem similar (rail shooters are a thing) but the experiental dynamic of volition is v. different.2 replies 1 retweet 3 likes -
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Replying to @thesublemon
@thesublemon cf. "sandbox" vs."theme park" in MMO design
10:34 AM - 7 Oct 2015
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. Banned in Sweden. SubGenius, Zhuangist, white-hat troll. Defrocked mathematician. Brain problems.