@thesublemon In a game the player follows the player's interest. The designer can shape that with cues but internally it's a far...
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@thesublemon Overt structure may seem similar (rail shooters are a thing) but the experiental dynamic of volition is v. different. -
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@thesublemon cf. "sandbox" vs."theme park" in MMO design
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. Banned in Sweden. SubGenius, Zhuangist, white-hat troll. Defrocked mathematician. Brain problems.