Replaying OG Neverwinter Nights, the original campaign. 1) I don't remember _any_ of this. 2) My paladin is slaughtering and burglarizing his way through the noble district because the game doesn't just reward it, it kind of demands it.
The tragedy of both series is that as characters level up, the designers get better at creating the game, but D&D itself becomes worse, particularly for spellcasters. I remember the BG2 xpac being impossible because of all the screwing around with protection spells.
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Not impossible, but unplayable unless you were a level 20 wizard and really enjoyed reading up on how to break through 18 layers of defensive spells.
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Reading this I have a sudden flashback to bubble-wrapped wizards that I couldn't touch and rage quitting.
End of conversation
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. Banned in Sweden. SubGenius, Zhuangist, white-hat troll. Defrocked mathematician. Brain problems.