Loaded up BG2 for the first time in many years. The Infinity Engine games were remarkable in their time, but also had _so many bad design decisions_, which mostly got worse as you levelled up. Partly that was baked into D&D itself, but...
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Coding every spell with a cryptic icon and showing you the icons when you wanted to cast something must have seemed cool and mysterious at the time, but in practice it was...just mysterious. By 12th level, your spell list was basically a letter from the Zodiac Killer.
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And by the time you reached Throne of Bhaal, combat was a tedious matter of looking up recipes on the web for precasting layered magical wards, and then dispelling the other guy's wards -- ancient wizards playing Mornington Crescent.
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Replying to @St_Rev
i'm curious to know what you'd think of Pillars of Eternity
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Replying to @0xdeadbabe
I got through about half of it, quit when I got the bird paladin in my party and she was boring/annoying and I kind of lost interest in the game
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Replying to @0xdeadbabe
Spell system avoided some DnD issues but wasn't in any sense fun
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Replying to @St_Rev
well, i'm sorry you didn't have a good time. i loved it, though
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I very very very rarely finish games bc anhedonia
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. Banned in Sweden. SubGenius, Zhuangist, white-hat troll. Defrocked mathematician. Brain problems.