Loaded up BG2 for the first time in many years. The Infinity Engine games were remarkable in their time, but also had _so many bad design decisions_, which mostly got worse as you levelled up. Partly that was baked into D&D itself, but...
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Coding every spell with a cryptic icon and showing you the icons when you wanted to cast something must have seemed cool and mysterious at the time, but in practice it was...just mysterious. By 12th level, your spell list was basically a letter from the Zodiac Killer.
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Replying to @St_Rev
I suspect screen resolutions of the day wouldn't allow text in those tiny boxes instead
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Replying to @TristanSevers
Tiny boxes are a UI choice!
8:41 AM - 4 Jun 2018
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. Banned in Sweden. SubGenius, Zhuangist, white-hat troll. Defrocked mathematician. Brain problems.