Coding every spell with a cryptic icon and showing you the icons when you wanted to cast something must have seemed cool and mysterious at the time, but in practice it was...just mysterious. By 12th level, your spell list was basically a letter from the Zodiac Killer.
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And by the time you reached Throne of Bhaal, combat was a tedious matter of looking up recipes on the web for precasting layered magical wards, and then dispelling the other guy's wards -- ancient wizards playing Mornington Crescent.
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I think I have more fondness for the first game because the middle bit, where you just wander around and bump into people and solve little problems, felt like the core of the fun for me. Just exploring. I wanted more of that.
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Yeah, that's the best part of RPGs, few realize this
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BG2 had a lot of interesting improvements and aspects, but my strongest memory is just moving through sections of the main city and all these quest givers keep popping up and throwing quests in my lap when all I wanted to do was look around.
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. Banned in Sweden. SubGenius, Zhuangist, white-hat troll. Defrocked mathematician. Brain problems.