Soulglider Retweeted Ryan Brucks
Wow skilled. Im gonna check out how to do this tmr!https://twitter.com/ShaderBits/status/1308784960090722304 …
Soulglider added,
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Ryan Brucks @ShaderBits
Testing a method to combine gerstner waves with shallow water simulation. Particles read the waves and feed back into the sim.
I'm doing a livestream tomorrow @2pm showing upcoming #UE4 .26 Water tools (waves, caustics, foam etc).
Be sure to stop by!
#UnrealEngine #GameDev pic.twitter.com/tGwkvdgEix
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