A problem with game dev business is that the do - learn cycle is very long. You spend 1-2 years (and a lot of money) to learn that you messed up 30 different ways. There are no replays to watch, just fuzzy, not quite relevant talks and articles. #indiedev is hard.
5:47 PM - 17 Aug 2020
0 replies
3 retweets
3 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.