Heya #indiedevhour! I finally decided to implement real chess movement instead of having the weird always-max-distance constraint, and use a more conventional input method to go along with it.
#gamedev #indiedevpic.twitter.com/K8YN3xFOQn
Replying to @_j4nw
Love this idea! Looks pretty sweet
11:21 PM - 19 Feb 2020
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