Jasper Cheng

@SolipJC

Geek. Carnivore. Startup Fanatic. Growth Hacker. Hustler. Looking for Impactful Play. Interested in IoT, VR, AR, and gamification.

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  1. Keeping Humble: Attribute your own success to luck and failures to faults. Attribute other's success to hardwork and failure to misfortune.

  2. The 3 main motivations for fun: Achievement, Socializing, Immersion:

  3. Mechanics -> dynamics -> aesthetics. Game design that can be applied to all products

  4. “It’s the Faustian bargain we’ve all struck. In exchange for a ‘free’ web, we give you our time. Unfortunately, this structure is unsustainable and is compromising both our experience of the web and the quality of the things we consume.” from “Instagram and the Cult of the Attention Web: How the Free Internet is Eating Itself” by Jesse Weaver.
  5. Introducing the game designer's version of Maslow's Hierarchy of needs

  6. Really honored that my story is the number one on Medium today. Thanks to everyone who recommended and shared this!

  7. Good question. Discouraging savings to inflate current GDP is just a short-term solution to economic growth.

  8. Great to see all the posts about how well is doing... here's to being too busy to make it an

  9. Analytics tools aren't one size fits all. Find out the best ways to measure different KPIs:

  10. Bring Back Depth in Design: “UX designers have taken things to the extreme.” — 

    “…UX designers have taken things to the extreme. Instead of adopting a progressive difficulty curve and lowering the graph intercept, they’ve gone to the mindset of ‘simplify everything’…” from “Bringing Back Depth in Design” by Jasper Cheng.
  11. Jasper Cheng followed , , and 2 others
  12. Want to know what inspires avid mobile gamers? Understand how they engage on YouTube:

  13. “…what we need is a platform-agnostic solution to app streaming that truly overcomes content delivery and discoverability problems.…” from “The Future is Without Apps” by Donny Reynolds.
  14. Went to sleep hoping to get 's Cake by the Ocean unstuck from my head. Woke up and its more stuck than ever. Happy

  15. Smart. Coherent to the brand. Adds value to the user. Bravo Tinder.

  16. Still @ lvl3 but had to share: amazing free introductory articles to the basics of game design by

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