Sørb

@SoerbGames

I am an indie game developer and post about all kinds of game art, physic simulations, animations and generally dope aesthetics. Working on rn.

Deutschland
Vrijeme pridruživanja: ožujak 2018.

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  1. Prikvačeni tweet
    14. sij

    Hi I'm Sørb, I make visual art and video games •ᴗ•

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  2. prije 6 sati

    I wanna see how far you can make it! And can you spot the cookie?

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  3. prije 6 sati

    I made a little game about repairing, maintaining and driving a submarine. It's a tiny 2-player couch co-op thingy made for the GGJ last weekend. You can play it and even download it's source here:

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  4. 30. sij

    Playing with my real-time fire simulation again! Sound is still a bit cheesy, though...

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  5. 28. sij
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  6. proslijedio/la je Tweet
    25. sij

    Lazr's kickstarter is live! I had this crazy idea for a game, and made a free demo. It would mean so much to me if you'd support and rt! ❤

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  7. 24. sij

    Is anyone joining the global game jam next week? I'm considering it...

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  8. 24. sij
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  9. 23. sij

    Alright, that is it for this week. Please tell me if you enjoy these more in-depth threads or you want to see more twitterish bite-sized things. I personally enjoy them as they seemed to lead to interesting discussions.

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  10. 23. sij

    Also it is interesting to explore the space of how much options and freedom you can give to a player and how much you can purposely take away some of that freedom for some levels to put the player in an unusual situation. It makes level design very interesting and fun!

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  11. 23. sij

    It is important to give these challanges to players. That makes it possible to balance a platformer game for casual and hard core gamers at the same time. It's also very interesting to see how players actually solve a level in the end. It was often in a way I didn't expect :D

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  12. 23. sij

    Of course there are also onigiris with no specific color that just exists to give the hardcore players some extra challange:

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  13. 23. sij

    Although you often just need to know the trick...

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  14. 23. sij

    Also, there is one thing that gives a twist to all of this: onigiris (rice balls). These are optional collectables that require you to use a specific cartrige in a level (indicated by color). They are often in places where it seems impossible to go on with the needed cartrige.

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  15. 23. sij

    Where some solutions are obviously faster and other ones easier. Sometimes it might be a good idea to switch the cartridge mid level.

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  16. 23. sij

    There is a couple of interesting things you can do with this. Levels can be design to be played in different ways, for example like this:

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  17. 23. sij

    Also, (in case you haven't already noticed) every cartridge has its own palette to immediately make it clear to the player at every point in time which cartridge is active.

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  18. 23. sij

    Some level objects are only made to be used with a certain cartridge, like the wall plug is only for grappling or the battery refills only the multi jumps.

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  19. 23. sij

    And 2. The multi-jump cartridge: You have an additional air jump and an additional air dash. Both gets refreshed whenever you touch a wall or the ground. The cable's color indicates which jumps you have still left.

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  20. 23. sij

    In this video you can see 2 of the planned 4 cartridges: 1. The grappling cartridge: You can shoot your power cord to plug into walls like a grappling hook (as the name already suggests)

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  21. 23. sij

    Hi there! I thought, today it might be interesting to take a deeper look into Super Cable Boy's cart switching mechanic in combination with the game's level design. (THREAD)

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