I created this 3D-rendering back in 2010 as a hommage to the good old days of DOSgaming. Modeled/rendered with 3dsmax and Vray. Hope you like it!
#3dsmax #Vray #CGI #3D #RETROGAMING #DOSGaming
'Back in 1991'pic.twitter.com/ASrjxdmuc0
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the can of Pepsi is missing in the wireframes.
BTW the render is AMAZING
Thanks! Yes, the Pepsi is missing in the wireframe...
I just forgot to enable this renderlayer for the wireframe... 
I was wondering if the Pepsi can was actually an image instead of an object and that’s was the reason why it was missing in the wireframes
No, the Pepsi can is an actual 3D-model
Wireframe lacks a pepsi.
Yap I know... Forgot to enable the PepsiCan renderlayer for the wireframerender...
Could you perhaps do a close up on the little toy on top of the monitor? Just how the hickity heck did you model that frizzy little thing
Aww, figured it for a complex mesh
may I ask why only the keyboard mesh have been triangulated?
In some rare cases 3dsmax triangules the mesh after a conversion to poly/mesh what shouldn't happen. I didn't notice in shaded mode and sved the scene. So here it is... Luckily I already finished modeling/texturing the keyboard...
Ohhh, I see, I thought there was a special reason or techbique I didn't know, thanks for answering
Much respect;
I'm a Zbrusher/sculptor and not a modeler as I didn't have any patience for the knight, (Did the pawn just fine!
) let alone for this majestic piece of work! 

Damn I was straight gonna acuse this of bein a photo until I saw the wireframe. Holy shit.
That wireframe would make a darn cool poster.
If you don't show this wireframe, I would have thought that you were joking. :3
I legit didn’t believe it was a render until I saw the wire frame. That is some serious skill friend.
I was like: "there's no way this isn't a photograph"...amazingly well done.
Until I saw the wireframe, I was sceptical that I wasn't looking at a photo.
If I hadn’t seen the 2nd pic, I’d tell you the 1st was undeniably real
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