One of the things that ticked me off the most was I was in an RP Guild we had two antagonist characters who were irredeemable. These characters were built as incredibly powerful and easily hateable and for some dang reason, the GM said, "Nope! No killing them!" (1/2)
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Despite the vast majority of the story and the guild wanting to kill them, the GM became too attached to the two characters and kept them alive. This was in WoD and it was also just before the Guild Died because the GM made more bad choices. (2/2)
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This was in a Guild that was made during MoP and lasted till Warlords of Draenor. I had good times in it but it really flunked. Lead to me making a guild with other friends which honestly I viewed as my better days as an RPer.
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W odpowiedzi do @Skoll_Shorties
I...Hm...pic.twitter.com/pl4V1T4aWd
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W odpowiedzi do @CyrusBainTwitch
Don't know if you were in it or not or if you're just relating to it. But what hurts the most was that I really liked the guild and the people in it. Hardly hear from any of them anymore as I do with most of my former guilds. But it helped me get better as a writer and Rper.
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W odpowiedzi do @Skoll_Shorties
I've been in a guild that has shared a similar fate.
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I think its a common thing. I've been a GM and I've had antagonists I refused to kill off... But I did try my best to push those stories in those directions of redemption at least. Making an antagonist who deserves to die and not kill them is a disservice to your Guild.
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