Limiting visibility is NOT a good form of difficulty and is awful ROM Hack design. Turning the fog up to a billion to make your game harder only makes your game worse.
Always preaches about not wanting to make "night of doom" like games but then would've had c4 without hearts. smh
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Yeah, a long, exploratory, acidic underwater level w/ no way to replenish health once coins run out. Punish the players for looking around, learning info, & exploring the level w/ sure death to eat lives in a semi-hard difficulty hack... SeemsGood Unless you pause & exit course.
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In a hack where lives are more meaningful, even
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