Here are the result only, render with #aerialod by @ephtracypic.twitter.com/krOVB9tXcV
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Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Super Cool Simon! I love seeing all the workflows you create.
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Thanks! I got inspired by a lot of other cool workflows and noticed that in Houdini you could make things even better
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Are you feeding in the normals from the bake, or derriving from the height in substance? I found that you're always going to get better quality normals from the bake which is very noticeable on simulated objects :)
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For the simulation I get the Heightmap only and use it directly into the Substance plugin. Also used that improved raytrace part you send me thanks a lot for that :)
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Great idea!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Saw it on 80lv or artstation, awesome stuff! Even with the pig heads it's already pretty sweet.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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