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Prikvačeni tweet
City generator in
#UnrealEngine with#Houdini engine. Cities will be generated based on boxes you place around in your level.#procedural#gamedev#gameart#screenshotsaturday#UE4pic.twitter.com/XC6dg5zUvHHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
Steven Skidmore explained how you can generate rocks procedurally in
#Houdini in no time: https://80.lv/articles/006sdf-breakdown-procedural-rock-generation-in-houdini/ …#gamedev#indiedev#3dart#megascans#proceduralart#3dmodeling@sidefxpic.twitter.com/WuBxq5zQbmHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
New
@sidefxlabs tool,
lightning tool!
Helped building this for the last tutorial.
With this tool you can click were the lightning should start and end, the tool takes care of the rest.
#Houdini#procedural#gameart#gamedev#techartpic.twitter.com/hCbnxu4auaHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Made another tutorial with SideFX. There is a cool tool to create the lightning.https://twitter.com/sidefx/status/1222925615994531843 …
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Breakdown of my wall system used in the sci-fi building tool. Overall idea is to get the amount of floors -> loop over each primitive -> calculate how many walls could be placed -> scale wall models to fit
#Houdini@sidefxlabs#procedural#gameart#gamedev#techartpic.twitter.com/I59EaB5jxkHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
今日も早く寝る…こんな時間だけど… その前に Procedural Hard Surface Design With
#Houdini デバッグ生成。数カ所破綻している…難しいな〜。pic.twitter.com/12kDI2SPEu
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Simon proslijedio/la je Tweet
Matt Battaglia from
@NetherRealm discussed their#Houdini workflow used to produce blood for#MK11: https://80.lv/articles/mortal-combat-11-blood-production-in-houdini/ …#gamedev#indiedev#3dart#simulation#3dmodeling#MortalKombat11#MortalKombat#gamedesign@sidefxpic.twitter.com/0nNtlSbItuHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
An important part of my recent Building generator is a wall system. The video is the result of 2 boxes rotating in each other and the wall system cleans it up, places the modular walls and scales even the models if needed.
#Houdini#procedural#gameart#gamedev@sidefxlabspic.twitter.com/jCBkEaglWZHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
New
@sidefxlabs#tool#alert! We've added a new tool to@sidefx#Houdini allowing you to export XYZ format pointclouds to@UnrealEngine Works great with their new pointcloud importer.#gamedev#techart#photogrammetry#art#unrealengine#UE4@polycountpic.twitter.com/0g4LE0NmKY
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Simon proslijedio/la je Tweet
The new devlog is up! https://youtu.be/De_dcygONOk I talk giant chicken, the cave, and a few other things :)
#Houdini#UE4#gamedevpic.twitter.com/648FcIyWTpHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Simon proslijedio/la je Tweet
Experimenting with kitty showing its emotion when it's sure/unsure of its choice of placement
Clicking the obj, one can see the example it was trying to match. For ex, kitty is unsure about the last tree (in the video) since it has two rocks while the user-placed one has threepic.twitter.com/HdyaRhY0QNPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
Simple breakdown of strata rock generation in Houdini
#Houdinipic.twitter.com/tFrL1i81lEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Simon proslijedio/la je Tweet
a Hand I did for
@fnatic to@CybrMagazine. all the bits were generated in Houdini using Procedural Modeling tools.pic.twitter.com/xJrgAeTngf
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Simon proslijedio/la je Tweet
New experiments in Houdini with procedurally generating Layered Rocks from a base mesh
#Houdini#procedural https://www.artstation.com/artwork/8lYgGG pic.twitter.com/2OrGZc7QWJ
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Simon proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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One of my inspirations for this tool was Feike Postmes. Few weeks ago he showed this tool that based on cube generates houses. Check out more here: https://feikepostmes.com/procedural-buildings/ …pic.twitter.com/urcEoO2UNz
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Sneak peek of my next personal project that I have been working on, yes another house generator
Of course made with #Houdini also using#UnrealEngine and#Quixel.#procedural@sidefxlabs#gamedev#gameartpic.twitter.com/dvL0UnxwJaPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Thanks for the mention!https://twitter.com/HarryAlisavakis/status/1218305493296472064 …
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Simon proslijedio/la je Tweet
Another free tutorial from
@Simon_Houdini &@sidefx - creating#Houdini procedural assets for a sci-fi level including a computer terminal and fuel tank elements: https://80.lv/articles/houdini-guide-sci-fi-terminal-fuel-tanks/ …#gamedev#indiedev#3dart#leveldesign#3dmodeling#unity#unity3d#madewithunitypic.twitter.com/vzVFUbzXmVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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