Simon

@Simon_Houdini

Technical artist. Making procedural stuff with Houdini and tutorials.

Vrijeme pridruživanja: kolovoz 2018.

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  1. Prikvačeni tweet
    28. ruj 2019.

    City generator in with engine. Cities will be generated based on boxes you place around in your level.

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  2. proslijedio/la je Tweet
    prije 2 sata
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  3. prije 3 sata

    New tool, ⚡️lightning tool!⚡️ Helped building this for the last tutorial. With this tool you can click were the lightning should start and end, the tool takes care of the rest.

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  4. proslijedio/la je Tweet
    prije 3 sata

    トポロジを残したままなめらかにブーリアンする

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  5. 1. velj

    Made another tutorial with SideFX. There is a cool tool to create the lightning.

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  6. 1. velj

    Breakdown of my wall system used in the sci-fi building tool. Overall idea is to get the amount of floors -> loop over each primitive -> calculate how many walls could be placed -> scale wall models to fit

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  7. proslijedio/la je Tweet
    29. sij

    今日も早く寝る…こんな時間だけど… その前に Procedural Hard Surface Design With デバッグ生成。数カ所破綻している…難しいな〜。

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  8. proslijedio/la je Tweet
    29. sij
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  9. 28. sij

    An important part of my recent Building generator is a wall system. The video is the result of 2 boxes rotating in each other and the wall system cleans it up, places the modular walls and scales even the models if needed.

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  10. proslijedio/la je Tweet
    27. sij

    New ! We've added a new tool to allowing you to export XYZ format pointclouds to Works great with their new pointcloud importer.

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  11. proslijedio/la je Tweet
    27. sij

    The new devlog is up! I talk giant chicken, the cave, and a few other things :)

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  12. proslijedio/la je Tweet
    24. sij

    samsung's 3d scanner is legit

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  13. proslijedio/la je Tweet
    24. sij

    Experimenting with kitty showing its emotion when it's sure/unsure of its choice of placement 🐱 Clicking the obj, one can see the example it was trying to match. For ex, kitty is unsure about the last tree (in the video) since it has two rocks while the user-placed one has three

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  14. proslijedio/la je Tweet
    23. sij

    Simple breakdown of strata rock generation in Houdini

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  15. proslijedio/la je Tweet
    23. sij

    a Hand I did for to . all the bits were generated in Houdini using Procedural Modeling tools.

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  16. proslijedio/la je Tweet
    22. sij

    New experiments in Houdini with procedurally generating Layered Rocks from a base mesh

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  17. proslijedio/la je Tweet
    22. sij

    new tests!! warming up

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  18. 21. sij

    One of my inspirations for this tool was Feike Postmes. Few weeks ago he showed this tool that based on cube generates houses. Check out more here:

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  19. 20. sij

    Sneak peek of my next personal project that I have been working on, yes another house generator😄 Of course made with also using and .

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  20. 18. sij
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  21. proslijedio/la je Tweet
    10. sij

    Another free tutorial from & - creating procedural assets for a sci-fi level including a computer terminal and fuel tank elements:

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