Simon Colton

@SimonGColton

Prof. Computational Creativity, AI and Games at Queen Mary University of London and Monash University. The Painting Fool, WhatIf Machine, Wevva,

London, Melbourne & Zaragoza
Vrijeme pridruživanja: lipanj 2017.

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  1. Prikvačeni tweet
    27. stu 2018.

    1. Generate 10000 abstract geometric images mathematically. 2. Pass them through and keep 400 which score 0.8+ for any category. 3. Cherrypick 18 and plot them on v. cool . 4. Pop up an exhibition called “doodlefeatures by The Painting Fool” at .

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  2. prije 6 sati

    And these ones are probably not bullshit at all, as they actually refer to the image itself. This was achieved by using a classification (at 0.8 confidence or higher) in the title of the image. “Encounter on a sea urchin” is quite disturbing!

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  3. prije 6 sati

    These ones also have some meaning which can be attached to them (but still don’t refer to the image itself). My favourite here is “To endlessly design paradox”.

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  4. prije 7 sati

    These ones are only pseudo-profound pseudo-bullshit, as it is possible (IMHO) to project some meaning onto them: in this case some emotional content. “Painting of the Tenth Emptiness” was my favourite of the bunch.

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  5. prije 7 sati

    Here are some titles generated for images by the system. These ones are fully pseudo-profound bullshit, as they don’t refer to the image itself and are simply grammatically correct collections of International Art English words.

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  6. prije 7 sati

    At last! After years of friends and colleagues telling me I do bullshit research, I’ve finally done some research, submitted to the symposium.

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  7. proslijedio/la je Tweet
    22. sij

    Our new paper on the AI Settlement Generation in Minecraft competition is out. Written with the participants from first year. Check out if you are interested - we are running this again this year. Maybe I get some students from this year.

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  8. proslijedio/la je Tweet
    4. velj
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  9. proslijedio/la je Tweet
    2. velj
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  10. proslijedio/la je Tweet
    31. sij

    Just a reminder that if you are a , the deadline for applications for competition funded is today! Find more info here:

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  11. proslijedio/la je Tweet
    28. sij

    After very little sleep and a huge team effort, we managed to win first place at this weekend🙌 I had lots of fun playing with all the cool devices they brought into 's Church especially the 's lip-tracking module!🤓

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  12. proslijedio/la je Tweet
    28. sij

    Join me for an amazing evening of poetry, discussion and dance about AI & surveillance

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  13. proslijedio/la je Tweet
    28. sij

    Hi, expert on AI story generation here 👋. Competent computer generated screenplays are more than 5 years away

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  14. proslijedio/la je Tweet
    21. pro 2019.

    Deadline February 11! ‘Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes’, a workshop with the wonderful Janin Koch, Wendy Mackay !

    A coffee table covered with dozens of random images printed on paper, two workshop participants discuss while seated on a couch, one of them takes notes while the other looks at the images.
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  15. proslijedio/la je Tweet
    24. sij

    January 2020 edition of my list of institutions and researchers who are active in publishing at comp-sci oriented game research venues:

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  16. proslijedio/la je Tweet
    24. sij

    The technical games research list is updated! Happy to see that ranks so highly (mostly on the strengths of ) and that has a very respectable position after existing for only a year.

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  17. proslijedio/la je Tweet
    6. pro 2019.

    12 fully-funded PhD positions available in Artificial Intelligence and Music at , including topics related to digital musical instrument design. Applications due by 31 January 2020:

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  18. proslijedio/la je Tweet
    23. sij

    Lots of people today talk about using artificial intelligence as a creative tool in the arts, but artifical life can do amazing things too. (I don't know exactly how generates these beautiful movies, but I assume it's using a-life techniques.)

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  19. 23. sij

    This looks fantastic for the generative arts, research and in general. Think of all the amazing waiting to be powered by data which can now be found so much more easily! Already found some graphics data I didn’t know was out there.

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  20. proslijedio/la je Tweet
    22. sij
    Odgovor korisniku/ci

    Have you seen this? By the very own Friedr Nake

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  21. proslijedio/la je Tweet
    21. sij

    Co-operative coevolution for computational creativity: a case study In videogame design (, Imperial College London, 2015)

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