What is it about Hana that causes that?
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Lots high ground away from point, many entries w/ tight chokes. Hard to push into attackers, can't EMP on point & get people on high ground
End of conversation
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Cheers!

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I'd pref to have Sym on the Hana point A, the thing most Syms do wrong on Hanamura is placing the turrets on choke and not on point.
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